SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
BallRail Class Reference
Inheritance diagram for BallRail:
LiveActor NameObj

Public Member Functions

 BallRail (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void control ()
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void initRailPoints ()
 
void exeWait ()
 
void exeSetUp ()
 
void exeRun ()
 
void exeNoBind ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void kill ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

BallRailPointmRailPoints
 
HitSensor_90
 
TVec3f _94
 
s32 mNumPoints
 
f32 mAcceleration
 
f32 mDeceleration
 
f32 _AC
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 15 of file BallRail.hpp.

Constructor & Destructor Documentation

◆ BallRail()

BallRail::BallRail ( const char * pName)

Definition at line 4 of file BallRail.cpp.

◆ ~BallRail()

BallRail::~BallRail ( )
virtual

Definition at line 196 of file BallRail.cpp.

Member Function Documentation

◆ init()

void BallRail::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 13 of file BallRail.cpp.

◆ control()

void BallRail::control ( )
virtual

Reimplemented from LiveActor.

Definition at line 39 of file BallRail.cpp.

◆ receiveOtherMsg()

bool BallRail::receiveOtherMsg ( u32 msg,
HitSensor * a2,
HitSensor * a3 )
virtual

Reimplemented from LiveActor.

Definition at line 43 of file BallRail.cpp.

◆ initRailPoints()

void BallRail::initRailPoints ( )

Definition at line 69 of file BallRail.cpp.

◆ exeWait()

void BallRail::exeWait ( )

Definition at line 110 of file BallRail.cpp.

◆ exeSetUp()

void BallRail::exeSetUp ( )

Definition at line 119 of file BallRail.cpp.

◆ exeRun()

void BallRail::exeRun ( )

Definition at line 152 of file BallRail.cpp.

◆ exeNoBind()

void BallRail::exeNoBind ( )
inline

Definition at line 186 of file BallRail.cpp.

Member Data Documentation

◆ mRailPoints

BallRailPoint* BallRail::mRailPoints

Definition at line 30 of file BallRail.hpp.

◆ _90

HitSensor* BallRail::_90

Definition at line 31 of file BallRail.hpp.

◆ _94

TVec3f BallRail::_94

Definition at line 32 of file BallRail.hpp.

◆ mNumPoints

s32 BallRail::mNumPoints

Definition at line 33 of file BallRail.hpp.

◆ mAcceleration

f32 BallRail::mAcceleration

Definition at line 34 of file BallRail.hpp.

◆ mDeceleration

f32 BallRail::mDeceleration

Definition at line 35 of file BallRail.hpp.

◆ _AC

f32 BallRail::_AC

Definition at line 36 of file BallRail.hpp.