3#include "Game/LiveActor/LiveActor.hpp"
21 virtual void control();
24 void initRailPoints();
28 inline void exeNoBind();
39namespace NrvBallRail {
40 NERVE_DECL(BallRailNrvWait,
BallRail, BallRail::exeWait);
41 NERVE_DECL(BallRailNrvSetUp,
BallRail, BallRail::exeSetUp);
42 NERVE_DECL(BallRailNrvRun,
BallRail, BallRail::exeRun);
43 NERVE_DECL(BallRailNrvNoBind,
BallRail, BallRail::exeNoBind);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)