SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
IceStep Class Reference
Inheritance diagram for IceStep:
LiveActor NameObj

Public Member Functions

 IceStep (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void control ()
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
void exeWait ()
 
void exeHit ()
 
void setOn (u32, const TVec3f &, const TVec3f &)
 
void destroy ()
 
void doHit ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void kill ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

Mtx _8C
 
u16 mTimer
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file IceStep.hpp.

Constructor & Destructor Documentation

◆ IceStep()

IceStep::IceStep ( const char * pName)

Definition at line 3 of file IceStep.cpp.

◆ ~IceStep()

IceStep::~IceStep ( )
virtual

Definition at line 7 of file IceStep.cpp.

Member Function Documentation

◆ init()

void IceStep::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 11 of file IceStep.cpp.

◆ control()

void IceStep::control ( )
virtual

Reimplemented from LiveActor.

Definition at line 117 of file IceStep.cpp.

◆ receiveMsgPlayerAttack()

bool IceStep::receiveMsgPlayerAttack ( u32 ,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Definition at line 100 of file IceStep.cpp.

◆ receiveMsgEnemyAttack()

bool IceStep::receiveMsgEnemyAttack ( u32 msg,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Definition at line 104 of file IceStep.cpp.

◆ exeWait()

void IceStep::exeWait ( )

Definition at line 32 of file IceStep.cpp.

◆ exeHit()

void IceStep::exeHit ( )
inline

Definition at line 16 of file IceStep.hpp.

◆ setOn()

void IceStep::setOn ( u32 stepIdx,
const TVec3f & rPosition,
const TVec3f & rRotation )

Definition at line 56 of file IceStep.cpp.

◆ destroy()

void IceStep::destroy ( )

Definition at line 84 of file IceStep.cpp.

◆ doHit()

void IceStep::doHit ( )

Definition at line 91 of file IceStep.cpp.

Member Data Documentation

◆ _8C

Mtx IceStep::_8C

Definition at line 33 of file IceStep.hpp.

◆ mTimer

u16 IceStep::mTimer

Definition at line 34 of file IceStep.hpp.