3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void control();
16 inline void exeHit() {
17 s32 step = getNerveStep();
29 void setOn(u32,
const TVec3f &,
const TVec3f &);
38 NERVE_DECL(IceStepNrvHit,
IceStep, IceStep::exeHit);
39 NERVE_DECL(IceStepNrvWait,
IceStep, IceStep::exeWait);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)