SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
SpaceMine Class Reference
Inheritance diagram for SpaceMine:
MapObjActor LiveActor NameObj

Public Member Functions

 SpaceMine (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void kill ()
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
bool isCalcShadowAlways () const
 
void exeWait ()
 
void exeAppear ()
 
bool isShadowValid (s32 val) const
 
- Public Member Functions inherited from MapObjActor
 MapObjActor (const char *)
 
 MapObjActor (const char *, const char *)
 
virtual void appear ()
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void connectToScene (const MapObjActorInitInfo &)
 
virtual void initCaseUseSwitchA (const MapObjActorInitInfo &)
 
virtual void initCaseNoUseSwitchA (const MapObjActorInitInfo &)
 
virtual void initCaseUseSwitchB (const MapObjActorInitInfo &)
 
virtual void initCaseNoUseSwitchB (const MapObjActorInitInfo &)
 
virtual void makeSubModels (const JMapInfoIter &, const MapObjActorInitInfo &)
 
void initialize (const JMapInfoIter &, const MapObjActorInitInfo &)
 
bool isObjectName (const char *) const
 
bool tryCreateBreakModel (const MapObjActorInitInfo &)
 
bool tryEmitWaitEffect ()
 
bool tryDeleteWaitEffect ()
 
void startMapPartsFunctions ()
 
void endMapPartsFunctions ()
 
void pauseMapPartsFunctions ()
 
void setStateWait ()
 
void updateProjmapMtx ()
 
void exeWait ()
 
void exeMove ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void updateHitSensor (HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

f32 _C4
 
TVec3f mClippingRange
 
s32 _D4
 
u8 _D8
 
- Public Attributes inherited from MapObjActor
const char * mObjectName
 
LodCtrlmPlanetLodCtrl
 
ModelObjmBloomModel
 
ModelObjmModelObj
 
ProjmapEffectMtxSettermMatrixSetter
 
MapPartsRailMovermRailMover
 
MapPartsRotatormRotator
 
MapPartsRailRotatormRailRotator
 
MapPartsRailPosturemRailPosture
 
MapPartsRailGuideDrawermRailGuideDrawer
 
u8 _B4
 
u8 _B5
 
u8 _B6
 
NrvMapObjActor::HostTypeWait * mWaitNrv
 
NrvMapObjActor::HostTypeMove * mMoveNrv
 
NrvMapObjActor::HostTypeDone * mDoneNrv
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file SpaceMine.hpp.

Constructor & Destructor Documentation

◆ SpaceMine()

SpaceMine::SpaceMine ( const char * pName)

Definition at line 3 of file SpaceMine.cpp.

◆ ~SpaceMine()

SpaceMine::~SpaceMine ( )
virtual

Definition at line 163 of file SpaceMine.cpp.

Member Function Documentation

◆ init()

void SpaceMine::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from MapObjActor.

Definition at line 9 of file SpaceMine.cpp.

◆ initAfterPlacement()

void SpaceMine::initAfterPlacement ( )
virtual

Reimplemented from MapObjActor.

Definition at line 71 of file SpaceMine.cpp.

◆ kill()

void SpaceMine::kill ( )
virtual

Reimplemented from MapObjActor.

Definition at line 64 of file SpaceMine.cpp.

◆ attackSensor()

void SpaceMine::attackSensor ( HitSensor * a1,
HitSensor * a2 )
virtual

Reimplemented from LiveActor.

Definition at line 79 of file SpaceMine.cpp.

◆ receiveMsgPlayerAttack()

bool SpaceMine::receiveMsgPlayerAttack ( u32 msg,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Definition at line 88 of file SpaceMine.cpp.

◆ exeWait()

void SpaceMine::exeWait ( )

Definition at line 102 of file SpaceMine.cpp.

◆ exeAppear()

void SpaceMine::exeAppear ( )

Definition at line 142 of file SpaceMine.cpp.

◆ isShadowValid()

bool SpaceMine::isShadowValid ( s32 val) const
inline

Definition at line 20 of file SpaceMine.hpp.

Member Data Documentation

◆ _C4

f32 SpaceMine::_C4

Definition at line 24 of file SpaceMine.hpp.

◆ mClippingRange

TVec3f SpaceMine::mClippingRange

Definition at line 25 of file SpaceMine.hpp.

◆ _D4

s32 SpaceMine::_D4

Definition at line 26 of file SpaceMine.hpp.

◆ _D8

u8 SpaceMine::_D8

Definition at line 27 of file SpaceMine.hpp.