SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AirBubbleHolder.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActorGroup.hpp"
4#include <JSystem/JGeometry/TVec.hpp>
5
7public:
8 AirBubbleHolder(const char *);
9
10 virtual void init(const JMapInfoIter &);
11
12 void appearAirBubble(const TVec3f &, s32);
13};
14
15namespace MR {
16 AirBubbleHolder* createAirBubbleHolder();
17 void appearAirBubble(const TVec3f &, s32);
18};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.