SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
AirBubbleHolder.hpp
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#pragma once
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#include "Game/LiveActor/LiveActorGroup.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class
AirBubbleHolder
:
public
LiveActorGroup
{
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public
:
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AirBubbleHolder
(
const
char
*);
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virtual
void
init
(
const
JMapInfoIter
&);
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void
appearAirBubble(
const
TVec3f &, s32);
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};
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namespace
MR {
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AirBubbleHolder
* createAirBubbleHolder();
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void
appearAirBubble(
const
TVec3f &, s32);
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};
AirBubbleHolder
Definition
AirBubbleHolder.hpp:6
AirBubbleHolder::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActorGroup
Definition
LiveActorGroup.hpp:7
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