SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Enemy
AnimScaleController.hpp
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#pragma once
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#include "JSystem/JGeometry.hpp"
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#include "Game/System/NerveExecutor.hpp"
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class
AnimScaleParam
{
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public
:
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AnimScaleParam
();
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f32 _0;
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f32 _4;
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f32 _8;
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f32 _C;
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f32 _10;
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f32 _14;
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f32 _18;
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f32 _1C;
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f32 _20;
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f32 _24;
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f32 _28;
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u32 _2C;
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f32 _30;
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};
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class
AnimScaleController
:
public
NerveExecutor
{
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public
:
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AnimScaleController
(
AnimScaleParam
*);
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virtual
~AnimScaleController
();
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void
update();
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void
startCrush();
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void
startAnim();
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void
setParamTight();
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void
startDpdHitVibration();
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AnimScaleParam
* _8;
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TVec3f _C;
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f32 _18;
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};
AnimScaleController
Definition
AnimScaleController.hpp:25
AnimScaleParam
Definition
AnimScaleController.hpp:6
NerveExecutor
Definition
NerveExecutor.hpp:5
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