SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AnimScaleController.hpp
1#pragma once
2
3#include "JSystem/JGeometry.hpp"
4#include "Game/System/NerveExecutor.hpp"
5
7public:
9
10 f32 _0;
11 f32 _4;
12 f32 _8;
13 f32 _C;
14 f32 _10;
15 f32 _14;
16 f32 _18;
17 f32 _1C;
18 f32 _20;
19 f32 _24;
20 f32 _28;
21 u32 _2C;
22 f32 _30;
23};
24
26public:
28
29 virtual ~AnimScaleController();
30
31 void update();
32 void startCrush();
33 void startAnim();
34
35 void setParamTight();
36
37 void startDpdHitVibration();
38
40 TVec3f _C;
41 f32 _18;
42};