SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NerveExecutor.hpp
1#pragma once
2
3#include "Game/LiveActor/Spine.hpp"
4
6public:
7 NerveExecutor(const char *);
8
9 virtual ~NerveExecutor();
10
11 void initNerve(const Nerve *);
12 void updateNerve();
13 void setNerve(const Nerve *);
14 bool isNerve(const Nerve* ) const;
15 s32 getNerveStep() const;
16
17 s32 _0; // This is probably wrong
18 Spine* mSpine; // _4
19};
Used for executing states of a LiveActor.
Definition Nerve.hpp:6
Definition Spine.hpp:9