SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
NerveExecutor.hpp
1
#pragma once
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#include "Game/LiveActor/Spine.hpp"
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class
NerveExecutor
{
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public
:
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NerveExecutor
(
const
char
*);
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virtual
~NerveExecutor
();
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void
initNerve(
const
Nerve
*);
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void
updateNerve();
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void
setNerve(
const
Nerve
*);
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bool
isNerve(
const
Nerve
* )
const
;
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s32 getNerveStep()
const
;
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s32 _0;
// This is probably wrong
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Spine
* mSpine;
// _4
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};
NerveExecutor
Definition
NerveExecutor.hpp:5
Nerve
Used for executing states of a LiveActor.
Definition
Nerve.hpp:6
Spine
Definition
Spine.hpp:9
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