1#include "Game/AreaObj/AreaObjFollower.hpp"
6 mObj->setFollowMtx(&mFollowMtx);
9void AreaObjFollower::update() {
11 if (MR::isDead((
LiveActor*)getFollowTargetActor()) || !isValid()) {
15 calcFollowMatrix(&mFollowMtx);
22 if (!MR::isValidFollowID(rIter)) {
27 MR::addBaseMatrixFollower(follower);
The basis of a drawable actor that can contain states (see: Nerve)