SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AudWrap.hpp
1#pragma once
2
3#include "Game/AudioLib/AudBgm.hpp"
4
5// temp
6class AudBgmMgr {
7public:
8 u8 _0[0x10];
9 u32 _10;
10};
11
12class AudWrap {
13public:
14 static AudBgmMgr* getBgmMgr();
15 static AudBgm* getStageBgm();
16
17 static void setNextIdStageBgm(u32);
18
19 static void startStageBgm(u32, bool);
20};