SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | List of all members
AudBgm Class Referenceabstract

Public Member Functions

virtual void init ()=0
 
virtual void start (u32, bool)=0
 
virtual void stop (u32)=0
 
virtual bool isPreparedPlay ()=0
 
virtual void playAfterPrepared ()=0
 
virtual void movement ()=0
 
virtual void moveVolume (f32, u32)=0
 
virtual void moveVolumeForNateFairy (f32, u32)=0
 
virtual void changeTrackMuteState (s32, s32)=0
 
virtual u32 * getHandle ()=0
 
virtual u32 * getRhythmHandle ()=0
 
virtual bool isSoundAttached () const =0
 
virtual void pause (bool)=0
 

Detailed Description

Definition at line 3 of file AudBgm.hpp.