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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for AudBgm, including all inherited members.
| changeTrackMuteState(s32, s32)=0 (defined in AudBgm) | AudBgm | pure virtual |
| getHandle()=0 (defined in AudBgm) | AudBgm | pure virtual |
| getRhythmHandle()=0 (defined in AudBgm) | AudBgm | pure virtual |
| init()=0 (defined in AudBgm) | AudBgm | pure virtual |
| isPreparedPlay()=0 (defined in AudBgm) | AudBgm | pure virtual |
| isSoundAttached() const =0 (defined in AudBgm) | AudBgm | pure virtual |
| movement()=0 (defined in AudBgm) | AudBgm | pure virtual |
| moveVolume(f32, u32)=0 (defined in AudBgm) | AudBgm | pure virtual |
| moveVolumeForNateFairy(f32, u32)=0 (defined in AudBgm) | AudBgm | pure virtual |
| pause(bool)=0 (defined in AudBgm) | AudBgm | pure virtual |
| playAfterPrepared()=0 (defined in AudBgm) | AudBgm | pure virtual |
| start(u32, bool)=0 (defined in AudBgm) | AudBgm | pure virtual |
| stop(u32)=0 (defined in AudBgm) | AudBgm | pure virtual |