SMG-Decomp
A decompilation of Super Mario Galaxy 1
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AudioEffectArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class AudioEffectArea : public AreaObj {
6public:
7 AudioEffectArea(int, const char *);
8
9 virtual ~AudioEffectArea() {
10
11 }
12
13 virtual void init(const JMapInfoIter &);
14 virtual void movement();
15 virtual const char* getManagerName() const;
16
17 s32 _3C;
18 s32 _40;
19};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.