SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
AudioEffectArea.hpp
1
#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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class
AudioEffectArea
:
public
AreaObj
{
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public
:
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AudioEffectArea
(
int
,
const
char
*);
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virtual
~AudioEffectArea
() {
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}
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
movement();
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virtual
const
char
* getManagerName()
const
;
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s32 _3C;
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s32 _40;
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};
AreaObj
Definition
AreaObj.hpp:10
AudioEffectArea
Definition
AudioEffectArea.hpp:5
AudioEffectArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
AudioEffectArea.cpp:9
JMapInfoIter
Definition
JMapInfo.hpp:16
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