3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/MapObj/MapPartsRailMover.hpp"
5#include "Game/MapObj/MapPartsRailPosture.hpp"
13 virtual void control();
18 void exeSoftTouchWait();
30namespace NrvBeeFlowerHover {
31 NERVE(BeeFlowerHoverNrvWait);
32 NERVE(BeeFlowerHoverNrvSoftTouch);
33 NERVE(BeeFlowerHoverNrvSoftTouchWait);
34 NERVE(BeeFlowerHoverNrvHardTouch);
35 NERVE(BeeFlowerHoverNrvRecover);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
The basis of a drawable actor that can contain states (see: Nerve)