SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
MapPartsRailPosture.hpp
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#pragma once
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#include "Game/MapObj/MapPartsFunction.hpp"
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class
MapPartsRailPosture
:
public
MapPartsFunction
{
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public
:
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MapPartsRailPosture
(
LiveActor
*);
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virtual
~MapPartsRailPosture
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
bool
isWorking()
const
;
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virtual
void
start();
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virtual
void
end();
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void
exeMove();
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TMtx34f _18;
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u32 _48;
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MapPartsFunction
Definition
MapPartsFunction.hpp:9
MapPartsRailPosture
Definition
MapPartsRailPosture.hpp:5
MapPartsRailPosture::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
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