SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapPartsRailPosture.hpp
1#pragma once
2
3#include "Game/MapObj/MapPartsFunction.hpp"
4
6public:
8
9 virtual ~MapPartsRailPosture();
10 virtual void init(const JMapInfoIter &);
11 virtual bool isWorking() const;
12 virtual void start();
13 virtual void end();
14
15 void exeMove();
16
17 TMtx34f _18;
18 u32 _48;
19};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.