1#include "Game/AreaObj/BigBubbleCameraArea.hpp"
3SwitchArea::~SwitchArea() {
7BigBubbleSwitchArea::BigBubbleSwitchArea(
int type,
const char *pName) :
SwitchArea(type, pName) {
11BigBubbleSwitchArea::~BigBubbleSwitchArea() {
15bool BigBubbleSwitchArea::isInVolume(
const TVec3f &rPos)
const {
16 if (MR::isPlayerBindedBigBubble()) {
17 return AreaObj::isInVolume(rPos);
23const char *BigBubbleSwitchArea::getManagerName()
const {
27BigBubbleCameraArea::BigBubbleCameraArea(
int a1,
const char *pName) :
CubeCameraArea(a1, pName) {
31BigBubbleCameraArea::~BigBubbleCameraArea() {
35bool BigBubbleCameraArea::isInVolume(
const TVec3f &rVec)
const {
36 if (MR::isPlayerBindedBigBubble()) {
37 return CubeCameraArea::isInVolume(rVec);
43const char* BigBubbleCameraArea::getManagerName()
const {