SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigBubbleCameraArea.cpp
1#include "Game/AreaObj/BigBubbleCameraArea.hpp"
2
3SwitchArea::~SwitchArea() {
4
5}
6
7BigBubbleSwitchArea::BigBubbleSwitchArea(int type, const char *pName) : SwitchArea(type, pName) {
8
9}
10
11BigBubbleSwitchArea::~BigBubbleSwitchArea() {
12
13}
14
15bool BigBubbleSwitchArea::isInVolume(const TVec3f &rPos) const {
16 if (MR::isPlayerBindedBigBubble()) {
17 return AreaObj::isInVolume(rPos);
18 }
19
20 return false;
21}
22
23const char *BigBubbleSwitchArea::getManagerName() const {
24 return "SwitchArea";
25}
26
27BigBubbleCameraArea::BigBubbleCameraArea(int a1, const char *pName) : CubeCameraArea(a1, pName) {
28
29}
30
31BigBubbleCameraArea::~BigBubbleCameraArea() {
32
33}
34
35bool BigBubbleCameraArea::isInVolume(const TVec3f &rVec) const {
36 if (MR::isPlayerBindedBigBubble()) {
37 return CubeCameraArea::isInVolume(rVec);
38 }
39
40 return false;
41}
42
43const char* BigBubbleCameraArea::getManagerName() const {
44 return "CubeCamera";
45}