SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
BigBubbleCameraArea.hpp
1
#pragma once
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3
#include "Game/AreaObj/CubeCamera.hpp"
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#include "Game/AreaObj/SwitchArea.hpp"
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class
BigBubbleSwitchArea
:
public
SwitchArea
{
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public
:
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BigBubbleSwitchArea
(
int
,
const
char
*);
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virtual
~BigBubbleSwitchArea
();
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virtual
bool
isInVolume(
const
TVec3f &)
const
;
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virtual
const
char
*getManagerName()
const
;
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};
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class
BigBubbleCameraArea
:
public
CubeCameraArea
{
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public
:
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BigBubbleCameraArea
(
int
,
const
char
*);
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virtual
~BigBubbleCameraArea
();
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virtual
bool
isInVolume(
const
TVec3f &)
const
;
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virtual
const
char
* getManagerName()
const
;
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};
BigBubbleCameraArea
Definition
BigBubbleCameraArea.hpp:15
BigBubbleSwitchArea
Definition
BigBubbleCameraArea.hpp:6
CubeCameraArea
Definition
CubeCamera.hpp:5
SwitchArea
Definition
SwitchArea.hpp:5
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