SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigBubbleCameraArea.hpp
1#pragma once
2
3#include "Game/AreaObj/CubeCamera.hpp"
4#include "Game/AreaObj/SwitchArea.hpp"
5
7public:
8 BigBubbleSwitchArea(int, const char *);
9 virtual ~BigBubbleSwitchArea();
10
11 virtual bool isInVolume(const TVec3f &) const;
12 virtual const char *getManagerName() const;
13};
14
16public:
17 BigBubbleCameraArea(int, const char *);
18
19 virtual ~BigBubbleCameraArea();
20
21 virtual bool isInVolume(const TVec3f &) const;
22 virtual const char* getManagerName() const;
23};