SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
BigBubbleDrawer.hpp
1
#pragma once
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#include "JSystem/JUtility/JUTTexture.hpp"
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#include "JSystem/JGeometry.hpp"
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#include <revolution.h>
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#include "Game/Util.hpp"
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namespace
{
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static
Color8
sTevColor0(0xE0E0E0FF);
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Color8
sTevColor1(0xFF000000);
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TVec3f sEnvMatTrans(1.0f, 1.0f, 1.5f);
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};
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class
BigBubbleDrawer
{
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public
:
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BigBubbleDrawer
();
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void
setUpDraw()
const
;
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void
setUpVertexFormat()
const
;
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void
setUpTexture()
const
;
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void
setUpTevStage()
const
;
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void
setUpPixelFormat()
const
;
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void
setUpMaterial()
const
;
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JUTTexture* mBubbleTexture;
// _0
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JUTTexture* mRainbowTexture;
// _4
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f32 _8;
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};
BigBubbleDrawer
Definition
BigBubbleDrawer.hpp:14
Color8
Definition
Color.hpp:5
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