SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigBubbleDrawer.hpp
1#pragma once
2
3#include "JSystem/JUtility/JUTTexture.hpp"
4#include "JSystem/JGeometry.hpp"
5#include <revolution.h>
6#include "Game/Util.hpp"
7
8namespace {
9 static Color8 sTevColor0(0xE0E0E0FF);
10 Color8 sTevColor1(0xFF000000);
11 TVec3f sEnvMatTrans(1.0f, 1.0f, 1.5f);
12};
13
15public:
17
18 void setUpDraw() const;
19 void setUpVertexFormat() const;
20 void setUpTexture() const;
21 void setUpTevStage() const;
22 void setUpPixelFormat() const;
23 void setUpMaterial() const;
24
25 JUTTexture* mBubbleTexture; // _0
26 JUTTexture* mRainbowTexture; // _4
27 f32 _8;
28};