SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigBubbleGoalArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class BigBubble;
6
7class BigBubbleGoalArea : public AreaObj {
8
9 BigBubbleGoalArea(int, const char *);
10 virtual ~BigBubbleGoalArea();
11
12 virtual void init(const JMapInfoIter &);
13 virtual void movement();
14 virtual void draw() const;
15 virtual const char *getManagerName() const;
16
17 void addBubble(BigBubble *);
18
19 TVec3f mTranslation; // _3C
20 f32 _48;
21 f32 _4C;
22 f32 _50;
23};
virtual void draw() const
Draws the object. Does nothing until overridden.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.