SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
BigBubbleGoalArea.hpp
1
#pragma once
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#include "Game/AreaObj/AreaObj.hpp"
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class
BigBubble;
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class
BigBubbleGoalArea
:
public
AreaObj
{
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BigBubbleGoalArea
(
int
,
const
char
*);
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virtual
~BigBubbleGoalArea
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
movement();
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virtual
void
draw
()
const
;
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virtual
const
char
*getManagerName()
const
;
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void
addBubble(BigBubble *);
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TVec3f mTranslation;
// _3C
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f32 _48;
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f32 _4C;
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f32 _50;
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};
AreaObj
Definition
AreaObj.hpp:10
BigBubbleGoalArea
Definition
BigBubbleGoalArea.hpp:7
BigBubbleGoalArea::draw
virtual void draw() const
Draws the object. Does nothing until overridden.
Definition
BigBubbleGoalArea.cpp:48
BigBubbleGoalArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
BigBubbleGoalArea.cpp:19
JMapInfoIter
Definition
JMapInfo.hpp:16
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