SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigBubbleMoveLimitter.cpp
1#include "Game/MapObj/BigBubbleMoveLimitter.hpp"
2
3BigBubbleMoveLimitter::BigBubbleMoveLimitter(const char *pName, s32 a2) : NameObj(pName),
4 _C(-1), _10(0, 0, 0), _1C(0, 1, 0), _28(1, 0, 0), _34(0, 1, 0), _40(0, 0, 1) {
5 _5C = -1;
6 _4C = 500.0f;
7 _50 = 500.0f;
8 _54 = 500.0f;
9 _58 = 500.0f;
10 _60 = a2;
11 }
The most basic form of an object.
Definition NameObj.hpp:11