SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
MapObj
BigBubbleMoveLimitter.cpp
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#include "Game/MapObj/BigBubbleMoveLimitter.hpp"
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BigBubbleMoveLimitter::BigBubbleMoveLimitter(
const
char
*pName, s32 a2) :
NameObj
(pName),
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_C(-1), _10(0, 0, 0), _1C(0, 1, 0), _28(1, 0, 0), _34(0, 1, 0), _40(0, 0, 1) {
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_5C = -1;
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_4C = 500.0f;
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_50 = 500.0f;
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_54 = 500.0f;
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_58 = 500.0f;
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_60 = a2;
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}
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
Generated by
1.10.0