SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BigBubbleMoveLimitter.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include <JSystem/JGeometry/TVec.hpp>
5
7public:
8 BigBubbleMoveLimitter(const char *, s32);
9
10 virtual ~BigBubbleMoveLimitter();
11 virtual void init(const JMapInfoIter &);
12
13 BigBubbleMoveLimitter* limitPosition(TVec3f *, f32) const;
14 BigBubbleMoveLimitter* limitVelocity(TVec3f *, const TVec3f &, f32);
15
16 s32 _C;
17 TVec3f _10;
18 TVec3f _1C;
19 TVec3f _28;
20 TVec3f _34;
21 TVec3f _40;
22 f32 _4C;
23 f32 _50;
24 f32 _54;
25 f32 _58;
26 s32 _5C;
27 s32 _60;
28};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
Definition NameObj.hpp:11