SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
MapObj
BigBubbleMoveLimitter.hpp
1
#pragma once
2
3
#include "Game/NameObj/NameObj.hpp"
4
#include <JSystem/JGeometry/TVec.hpp>
5
6
class
BigBubbleMoveLimitter
:
public
NameObj
{
7
public
:
8
BigBubbleMoveLimitter
(
const
char
*, s32);
9
10
virtual
~BigBubbleMoveLimitter
();
11
virtual
void
init
(
const
JMapInfoIter
&);
12
13
BigBubbleMoveLimitter
* limitPosition(TVec3f *, f32)
const
;
14
BigBubbleMoveLimitter
* limitVelocity(TVec3f *,
const
TVec3f &, f32);
15
16
s32 _C;
17
TVec3f _10;
18
TVec3f _1C;
19
TVec3f _28;
20
TVec3f _34;
21
TVec3f _40;
22
f32 _4C;
23
f32 _50;
24
f32 _54;
25
f32 _58;
26
s32 _5C;
27
s32 _60;
28
};
BigBubbleMoveLimitter
Definition
BigBubbleMoveLimitter.hpp:6
BigBubbleMoveLimitter::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
JMapInfoIter
Definition
JMapInfo.hpp:16
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
Generated by
1.10.0