3#include "Game/LiveActor/LiveActor.hpp"
13 virtual void makeActorAppeared();
18 bool tryStartDemoCamera();
22 bool isInCubeBox(
const TVec3f &)
const;
23 void updateModelScale(f32, f32);
37namespace NrvBlackHole {
38 NERVE(BlackHoleNrvWait);
39 NERVE(BlackHoleNrvDemo);
40 NERVE(BlackHoleNrvDisappear);
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)