3#include "Game/LiveActor/ActorJointCtrl.hpp"
4#include "Game/LiveActor/LiveActor.hpp"
5#include "Game/LiveActor/LodCtrl.hpp"
9 ModelObj(
const char *,
const char *, MtxPtr,
int,
int,
int,
bool);
25 virtual void control();
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.