1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorCharmedVecReg.hpp"
15 angleB = general->mAngleB;
16 angleA = general->mAngleA;
17 axisZ = general->mAxis.z;
18 axisY = general->mAxis.y;
19 axisX = general->mAxis.x;
20 dist = general->mDist;
21 string = general->mString.getCharPtr();
25 camera->mString = string;
29 camera->mDist = 300.0f;
32 camera->mAxisX = axisX;
33 camera->mAxisZ = axisZ;
34 camera->mAxisY = axisY;
35 camera->mAngleA = angleA;
36 camera->mAngleB = angleB;
39Camera *CamTranslatorCharmedVecReg::getCamera()
const {