1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorFix.hpp"
3#include "Game/Camera/CameraCalc.hpp"
11 TVec3f origin = TVec3f(0.0f, 0.0f, 0.0f);
13 MR::polarToCross(origin, &aTStack32, general->mDist, general->mAxis.x, general->mAxis.y);
15 TVec3f aTStack32Negative;
16 aTStack32.negateInline(aTStack32Negative);
19 camera->setParam(general->mWPoint, aTStack32Negative, general->mUp);
23Camera *CamTranslatorFix::getCamera()
const {