SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CamTranslatorFooFighterPlanet.cpp
1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorFooFighterPlanet.hpp"
3
4CamTranslatorFooFighterPlanet::CamTranslatorFooFighterPlanet(CameraFooFighterPlanet *pCamera) {
5 mCamera = pCamera;
6}
7
8void CamTranslatorFooFighterPlanet::setParam(const CameraParamChunk *pChunk) {
9 CameraGeneralParam *general = pChunk->mGeneralParam;
10 CameraFooFighterPlanet *camera = mCamera;
11
12 f32 axisX;
13 f32 axisY;
14 f32 angleA;
15
16 angleA = general->mAngleA;
17 axisY = general->mAxis.y;
18 axisX = general->mAxis.x;
19
20 camera->mAxisX = axisX;
21 camera->mAxisY = axisY;
22 camera->mAngleA = angleA;
23}
24
25Camera *CamTranslatorFooFighterPlanet::getCamera() const {
26 return mCamera;
27}