1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorFrontAndBack.hpp"
3#include "Game/Util/MathUtil.hpp"
10 TVec3f axis = general->mAxis;
12 if (MR::isNearZero(axis, 0.001f)) {
13 axis.set(1.0f, 0.0f, 0.0f);
23 f32 angleB = general->mAngleB;
24 f32 angleA = general->mAngleA;
26 angleB2 = angleB * 3.1415927f / 180.0f;
27 angleA2 = angleA * 3.1415927f / 180.0f;
28 dist = general->mDist;
32 camera->mWPoint = general->mWPoint;
34 camera->mAngleA = angleA2;
35 camera->mAngleB = angleB2;
40Camera *CamTranslatorFrontAndBack::getCamera()
const {