SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CamTranslatorFrontAndBack.cpp
1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorFrontAndBack.hpp"
3#include "Game/Util/MathUtil.hpp"
4
5#ifdef NON_MATCHING
6// Register mismatch
7void CamTranslatorFrontAndBack::setParam(const CameraParamChunk *pChunk) {
8 CameraGeneralParam *general = pChunk->mGeneralParam;
9
10 TVec3f axis = general->mAxis;
11
12 if (MR::isNearZero(axis, 0.001f)) {
13 axis.set(1.0f, 0.0f, 0.0f);
14 }
15 else {
16 MR::normalize(&axis);
17 }
18
19 f32 angleA2;
20 f32 angleB2;
21 f32 dist;
22
23 f32 angleB = general->mAngleB;
24 f32 angleA = general->mAngleA;
25
26 angleB2 = angleB * 3.1415927f / 180.0f;
27 angleA2 = angleA * 3.1415927f / 180.0f;
28 dist = general->mDist;
29
30 CameraFrontAndBack *camera = mCamera;
31
32 camera->mWPoint = general->mWPoint;
33 camera->mAxis = axis;
34 camera->mAngleA = angleA2;
35 camera->mAngleB = angleB2;
36 camera->mDist = dist;
37}
38#endif
39
40Camera *CamTranslatorFrontAndBack::getCamera() const {
41 return mCamera;
42}