1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorGround.hpp"
8 TVec2f angle = TVec2f(general->mAngleA, general->mAngleB);
9 f32 dist = general->mDist;
11 camera->mAngleA = angle.x;
12 camera->mAngleB = angle.y;
14 camera->mUpX = general->mUp.x;
15 camera->mUpY = general->mUp.y;
16 camera->mUpZ = general->mUp.z;
19Camera *CamTranslatorGround::getCamera()
const {