SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CamTranslatorInwardTower.cpp
1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorInwardTower.hpp"
3#include "Game/Util/MathUtil.hpp"
4
5void CamTranslatorInwardTower::setParam(const CameraParamChunk *pChunk) {
6 CameraGeneralParam *general = pChunk->mGeneralParam;
7
8 TVec3f axis = general->mAxis;
9
10 if (MR::isNearZero(axis, 0.001f)) {
11 axis.set(0.0f, 1.0f, 0.0f);
12 }
13 else {
14 MR::normalize(&axis);
15 }
16
17 TVec2f angle = TVec2f(general->mAngleB, general->mAngleA);
18 f32 dist = general->mDist;
19
20 CameraInwardTower *camera = mCamera;
21
22 camera->mWPoint.set(general->mWPoint);
23 camera->mAxis.set(axis);
24 camera->mAngleB = angle.x;
25 camera->mAngleA = angle.y;
26 camera->mDist = dist;
27}
28
29Camera *CamTranslatorInwardTower::getCamera() const {
30 return mCamera;
31}