1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorParallel.hpp"
9 dist = pChunk->mGeneralParam->mDist;
10 angle.y = 180.0f * pChunk->mGeneralParam->mAngleA / 3.1415927f;
11 angle.x = 180.0f * pChunk->mGeneralParam->mAngleB / 3.1415927f;
12 bool var = !(pChunk->mGeneralParam->mNum1 != 1);
16 camera->mAngleB = angle.x;
17 camera->mAngleA = angle.y;
22Camera *CamTranslatorParallel::getCamera()
const {