1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorRaceFollow.hpp"
11 f32 angleA2 = pChunk->mGeneralParam->mAngleA;
13 angleA = angleA2 * pi / 180.0f;
14 bool uVar5 = pChunk->mGeneralParam->mNum1 != 0;
15 wPointZ = pChunk->mGeneralParam->mWPoint.z;
16 wPointY = pChunk->mGeneralParam->mWPoint.y;
17 wPointX = pChunk->mGeneralParam->mWPoint.x;
21 camera->mWPointX = wPointX;
22 camera->mWPointY = wPointY;
23 camera->mAngleA = angleA;
25 camera->mWPointZ = wPointZ;
28Camera *CamTranslatorRaceFollow::getCamera()
const {