1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorSpiral.hpp"
19 sVar7 =
reinterpret_cast<s16 *
>(&general->mNum1)[1];
20 axisX = general->mAxis.x;
21 wPointX = general->mWPoint.x;
22 axisZ = general->mAxis.z;
23 wPointZ = general->mWPoint.z;
24 axisY = general->mAxis.y;
25 wPointY = general->mWPoint.y;
26 uVar8 = general->mNum2;
28 camera->_4C =
reinterpret_cast<s16 *
>(&general->mNum1)[0];
31 camera->mWPointY = wPointY;
32 camera->mAxisY = axisY;
33 camera->mWPointZ = wPointZ;
34 camera->mAxisZ = axisZ;
35 camera->mWPointX = wPointX;
36 camera->mAxisX = axisX;
40Camera *CamTranslatorSpiral::getCamera()
const {