1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorTripodBossJoint.hpp"
11 uVar3 = general->mNum1;
12 dist = general->mDist;
13 angle.y = 180.0f * general->mAngleA / 3.1415927f;
14 angle.x = 180.0f * general->mAngleB / 3.1415927f;
18 camera->mAngleB = angle.x;
19 camera->mAngleA = angle.y;
22 camera->mAxisX = general->mAxis.x;
23 camera->mAxisY = general->mAxis.y;
24 camera->mAxisZ = general->mAxis.z;
27Camera *CamTranslatorTripodBossJoint::getCamera()
const {