1#include "Game/Camera/CameraParamChunk.hpp"
2#include "Game/Camera/CamTranslatorTrundle.hpp"
3#include "Game/Util/MathUtil.hpp"
9 TVec3f axis = general->mAxis;
11 if (!MR::isNearZero(axis, 0.001f)) {
20 angleB = general->mAngleB;
21 angleA = general->mAngleA;
22 dist = general->mDist;
26 camera->mWPoint.set(general->mWPoint);
27 camera->mAxis.set(axis);
29 camera->mAngleA = angleA;
30 camera->mAngleB = angleB;
35Camera *CamTranslatorTrundle::getCamera()
const {