1#include "Game/Camera/CameraContext.hpp"
3CameraContext::CameraContext() :
NameObj(
"カメラコンテキスト") {
7CameraContext::~CameraContext() {
11const TPos3f *CameraContext::getViewMtx()
const {
15const TPos3f *CameraContext::getInvViewMtx()
const {
19void CameraContext::setNearZ(
float near) {
21 updateProjectionMtx();
24void CameraContext::setFovy(
float fovy) {
26 updateProjectionMtx();
29void CameraContext::setShakeOffset(
float x,
float y) {
33 updateProjectionMtx();
The most basic form of an object.