SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraHeightArrange.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
Camera
;
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class
CameraPoseParam
;
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class
CameraHeightArrange
:
public
NameObj
{
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public
:
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CameraHeightArrange
(
Camera
*);
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void
resetJump();
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void
resetParameter();
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void
chase();
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void
updateHeightAndOffset();
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TVec3f *getGlobalAxis();
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Camera
*mCamera;
// _C
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u8 _10;
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u8 _11;
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u8 _12;
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u8 _13;
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CameraPoseParam
*_14;
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CameraPoseParam
*_18;
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u8 _1C[12];
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f32 _28;
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f32 _2C;
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f32 _30;
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f32 _34;
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f32 _38;
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f32 _3C;
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u32 _40;
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u32 _44;
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u8 _48[4];
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u8 _4C;
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u8 _4D[3];
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s32 _50;
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u32 _54;
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u32 _58;
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u32 _5C;
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u8 _60;
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u8 _61[3];
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TVec3f mGlobalAxis;
// _64
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f32 _70;
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f32 _74;
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f32 mUpper;
// _78
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f32 mLower;
// _7C
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u32 mGndInt;
// _80
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f32 mUPlay;
// _84
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f32 mLPlay;
// _88
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u32 mPushDelay;
// _8C
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u32 mPushDelayLow;
// _90
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u32 mUDown;
// _94
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u8 mVPanUse;
// _98
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u8 _99[3];
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TVec3f mVPanAxis;
// _9C
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};
CameraHeightArrange
Definition
CameraHeightArrange.hpp:8
Camera
Definition
Camera.hpp:36
CameraPoseParam
Definition
CameraPoseParam.hpp:6
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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