SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraHeightArrange.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
5class Camera;
7
9public:
11
12 void resetJump();
13
14 void resetParameter();
15
16 void chase();
17 void updateHeightAndOffset();
18 TVec3f *getGlobalAxis();
19
20 Camera *mCamera; // _C
21 u8 _10;
22 u8 _11;
23 u8 _12;
24 u8 _13;
25 CameraPoseParam *_14;
26 CameraPoseParam *_18;
27 u8 _1C[12];
28 f32 _28;
29 f32 _2C;
30 f32 _30;
31 f32 _34;
32 f32 _38;
33 f32 _3C;
34 u32 _40;
35 u32 _44;
36 u8 _48[4];
37 u8 _4C;
38 u8 _4D[3];
39 s32 _50;
40 u32 _54;
41 u32 _58;
42 u32 _5C;
43 u8 _60;
44 u8 _61[3];
45 TVec3f mGlobalAxis; // _64
46 f32 _70;
47 f32 _74;
48 f32 mUpper; // _78
49 f32 mLower; // _7C
50 u32 mGndInt; // _80
51 f32 mUPlay; // _84
52 f32 mLPlay; // _88
53 u32 mPushDelay; // _8C
54 u32 mPushDelayLow; // _90
55 u32 mUDown; // _94
56 u8 mVPanUse; // _98
57 u8 _99[3];
58 TVec3f mVPanAxis; // _9C
59};
The most basic form of an object.
Definition NameObj.hpp:11