1#include "Game/Camera/CameraDirector.hpp"
2#include "Game/Camera/CameraMan.hpp"
3#include "Game/Camera/CameraPoseParam.hpp"
5CameraMan::CameraMan(
const char *pName) :
NameObj(pName) {
17void CameraMan::movement() {
24void CameraMan::calc() {
28void CameraMan::notifyActivate() {
32void CameraMan::notifyDeactivate() {
37 mDirector = pDirector;
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.