SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraManPause.hpp
1#pragma once
2
3#include "Game/Camera/CameraMan.hpp"
4#include "JSystem/JGeometry/TVec.hpp"
5
6class CameraManPause : public CameraMan {
7public:
8 CameraManPause(const char *);
9 virtual ~CameraManPause();
10
11 virtual void init(const JMapInfoIter &);
12
13 virtual void calc(); // TODO
14 virtual void notifyActivate(); // TODO
15 virtual void notifyDeactivate();
16 virtual bool isCollisionOff() const;
17 virtual bool isZeroFrameMoveOff() const;
18
19 f32 _48;
20 f32 _4C;
21 f32 _50;
22 f32 _54;
23 TVec3f _58;
24};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.