SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
Camera
CameraRailHolder.cpp
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#include "Game/Camera/CameraRailHolder.hpp"
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#include "Game/Util/SceneUtil.hpp"
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CameraRailHolder::ZoneRail::ZoneRail() {
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_0 = 0;
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_4 = 0;
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}
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CameraRailHolder::RailSet
&CameraRailHolder::RailSet::operator=(
const
RailSet &rOther) {
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_0 = rOther._0;
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_4 = rOther._4;
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return
*
this
;
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}
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/*CameraRailHolder::CameraRailHolder(const char *pName) : NameObj(pName) {
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mRails = nullptr;
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s32 nrZones = MR::getZoneNum();
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mRails = new ZoneRail[nrZones];
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for (u32 i = 0; i < MR::getZoneNum(); i++) {
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for (u32 j = 0; j < MR::getPlacedRailNum(i); i++) {
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}
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}
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}*/
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CameraRailHolder::~CameraRailHolder() {
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}
CameraRailHolder::RailSet
Definition
CameraRailHolder.hpp:15
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