SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
CameraRailHolder.cpp
1#include "Game/Camera/CameraRailHolder.hpp"
2#include "Game/Util/SceneUtil.hpp"
3
4CameraRailHolder::ZoneRail::ZoneRail() {
5 _0 = 0;
6 _4 = 0;
7}
8
9CameraRailHolder::RailSet &CameraRailHolder::RailSet::operator=(const RailSet &rOther) {
10 _0 = rOther._0;
11 _4 = rOther._4;
12 return *this;
13}
14
15/*CameraRailHolder::CameraRailHolder(const char *pName) : NameObj(pName) {
16 mRails = nullptr;
17 s32 nrZones = MR::getZoneNum();
18 mRails = new ZoneRail[nrZones];
19
20 for (u32 i = 0; i < MR::getZoneNum(); i++) {
21 for (u32 j = 0; j < MR::getPlacedRailNum(i); i++) {
22
23 }
24 }
25}*/
26
27CameraRailHolder::~CameraRailHolder() {
28
29}