SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraRailHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
5class CameraRailHolder : public NameObj {
6public:
7 class ZoneRail {
8 public:
9 ZoneRail();
10
11 u32 _0;
12 u32 _4;
13 };
14
15 class RailSet {
16 public:
17
18 RailSet &operator=(const RailSet &);
19
20 u32 _0;
21 u32 _4;
22 };
23
24 CameraRailHolder(const char *);
26
27 // getRider(long, long) const;
28 // find(long, long) const;
29
30 ZoneRail *mRails; // _C
31};
The most basic form of an object.
Definition NameObj.hpp:11