SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraRailHolder.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
CameraRailHolder
:
public
NameObj
{
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public
:
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class
ZoneRail
{
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public
:
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ZoneRail
();
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u32 _0;
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u32 _4;
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};
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class
RailSet
{
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public
:
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RailSet
&operator=(
const
RailSet
&);
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u32 _0;
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u32 _4;
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};
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CameraRailHolder
(
const
char
*);
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~CameraRailHolder
();
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// getRider(long, long) const;
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// find(long, long) const;
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ZoneRail
*mRails;
// _C
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};
CameraRailHolder::RailSet
Definition
CameraRailHolder.hpp:15
CameraRailHolder::ZoneRail
Definition
CameraRailHolder.hpp:7
CameraRailHolder
Definition
CameraRailHolder.hpp:5
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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