SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CameraTargetHolder.hpp
1#pragma once
2
3#include "revolution.h"
4
8class LiveActor;
9class MarioActor;
10
12public:
14 virtual ~CameraTargetHolder();
15
16 void movement();
17 CameraTargetObj *get();
18 void set(CameraTargetObj *);
19 void set(const LiveActor *);
20 void set(const MarioActor *);
21 bool isOnGround() const;
22 bool isMoving() const;
23
24 CameraTargetObj *mTarget; // _4
25 CameraTargetActor *mTargetActor; // _8
26 CameraTargetPlayer *mTargetPlayer; // _C
27};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24