SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
Camera
CameraTargetHolder.hpp
1
#pragma once
2
3
#include "revolution.h"
4
5
class
CameraTargetActor
;
6
class
CameraTargetObj
;
7
class
CameraTargetPlayer
;
8
class
LiveActor
;
9
class
MarioActor
;
10
11
class
CameraTargetHolder
{
12
public
:
13
CameraTargetHolder
();
14
virtual
~CameraTargetHolder
();
15
16
void
movement();
17
CameraTargetObj
*get();
18
void
set(
CameraTargetObj
*);
19
void
set(
const
LiveActor
*);
20
void
set(
const
MarioActor
*);
21
bool
isOnGround()
const
;
22
bool
isMoving()
const
;
23
24
CameraTargetObj
*mTarget;
// _4
25
CameraTargetActor
*mTargetActor;
// _8
26
CameraTargetPlayer
*mTargetPlayer;
// _C
27
};
CameraTargetActor
Definition
CameraTargetObj.hpp:56
CameraTargetHolder
Definition
CameraTargetHolder.hpp:11
CameraTargetObj
Definition
CameraTargetObj.hpp:12
CameraTargetPlayer
Definition
CameraTargetObj.hpp:82
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MarioActor
Definition
MarioActor.hpp:24
Generated by
1.10.0