SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Camera
CameraTowerPos.hpp
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#pragma once
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#include "Game/Camera/CameraTowerBase.hpp"
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class
CameraTowerPos
:
public
CameraTowerBase
{
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public
:
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CameraTowerPos
(
const
char
*);
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virtual
~CameraTowerPos
();
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virtual
void
reset();
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virtual
CameraTargetObj
*calc();
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virtual
bool
isEnableToReset()
const
;
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virtual
CamTranslatorBase
*createTranslator();
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void
calcIdealPose(
bool
);
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void
arrangeHorizontalPose(
const
TVec3f &, TVec3f &);
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void
arrangeWatchPos(TVec3f &,
const
TVec3f &);
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TVec3f mWPoint;
// _6C
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TVec3f mAxis;
// _78
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f32 mAngleA;
// _84
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f32 mAngleB;
// _88
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f32 mUpX;
// _8C
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f32 mUpY;
// _90
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f32 _94;
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f32 _98;
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f32 _9C;
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};
CamTranslatorBase
Definition
Camera.hpp:14
CameraTargetObj
Definition
CameraTargetObj.hpp:12
CameraTowerBase
Definition
CameraTowerBase.hpp:5
CameraTowerPos
Definition
CameraTowerPos.hpp:5
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