3#include "Game/MapObj/MapObjActor.hpp"
6 const char* cDemoCameraName =
"注目カメラ";
22 void exeStartCamera();
23 inline void exeEndCamera();
30namespace NrvCapsuleCage {
31 NERVE_DECL_NULL(CapsuleCageNrvWait);
32 NERVE_DECL(CapsuleCageNrvStartCamera,
CapsuleCage, CapsuleCage::exeStartCamera);
33 NERVE_DECL(CapsuleCageNrvOpen,
CapsuleCage, CapsuleCage::exeOpen);
34 NERVE_DECL(CapsuleCageNrvEndCamera,
CapsuleCage, CapsuleCage::exeEndCamera);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.