11 void setupHioNode(
const char *);
12 void setupDefaultPos();
13 void setupModelName(
const char *);
14 void setupConnectToScene();
15 void setupBinder(f32, f32);
16 void setupEffect(
const char *);
18 void setupSoundPos(TVec3f *);
19 void setupNoAppearRiddleSE();
20 void setupHitSensor();
21 void setupHitSensorCallBack();
22 void setupHitSensorParam(u16, f32,
const TVec3f &);
23 void setupNerve(
const Nerve *);
24 void setupShadow(
const char *);
25 void setupGroupClipping(s32);
26 void setupClippingRadius(f32);
27 void setupFarClipping(f32);
28 void setupProjmapMtx(
bool);
29 void setupRailMover();
31 void setupRailRotator();
32 void setupSEesaw1AxisRotator(
const char *, f32);
33 void setupRailPosture();
34 void setupBaseMtxFollowTarget();
35 void setupAffectedScale();
37 void setupMirrorReflection(
bool);
38 void setupPrepareChangeDummyTexture(
const char *);
39 void setupNouseLodCtrl();
41 bool mSetDefaultPosition;
55 bool mUsesRailPosture;
56 bool mDoesBaseMtxFollowTarget;
57 bool mIsAffectedByScale;
58 bool mUseMirrorReflection;
61 const char* mModelName;
74 const char* mEffectName;
84 s32 mTextureChangeArg;
85 bool mNoAppearRiddleSE;
89 const char* mShadowName;
92 const char* mDummyChangeTexture;