3#include "Game/NameObj/NameObj.hpp"
4#include "JSystem/JUtility/JUTTexture.hpp"
15 {
"GameScreen", 0x20, 0x1000000, 1 },
16 {
"Indirect", 1, 0, 0 },
17 {
"Camera", 4, 0x1000000, 1 },
18 {
"WipeMap", 5, 0x1000000, 1 },
19 {
"SystemWipe", 0x14, 0, 1 },
20 {
"Unused", 0x10, 0, 0 }
30 void captureIfAllow(
const char *);
32 void requestCaptureTiming(
const char *);
33 void invalidateCaptureTiming(
const char *);
34 ResTIMG* getResTIMG()
const;
35 ResTIMG* getTexImage()
const;
38 const TimingInfo* findFromName(
const char *)
const;
41 const char* mTimingType;
51 virtual void draw()
const;
53 const char* mCameraName;
virtual void draw() const
Draws the object. Does nothing until overridden.
The most basic form of an object.