SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ChangeBgmCube.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
5class ChangeBgmCube : public AreaObj {
6public:
7 ChangeBgmCube(int, const char *);
8
9 virtual ~ChangeBgmCube();
10 virtual void init(const JMapInfoIter &);
11 virtual void movement();
12
13 u8 _3C;
14};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.