SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
CoinReplica.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/MapObj/Coin.hpp"
5
6class CoinReplica : public NameObj {
7public:
8 CoinReplica(const char *);
9
10 virtual ~CoinReplica();
11 virtual void init(const JMapInfoIter &);
12
13 void activeCoin();
14 void activeCoinWithGravity();
15 void deactiveCoin();
16 void removeCoin();
17
18 Coin* mCoin; // _C
19};
Definition Coin.hpp:23
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
Definition NameObj.hpp:11