SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
CoinRotater.hpp
1#pragma once
2
3#include "JSystem/JGeometry.hpp"
4#include "Game/NameObj/NameObj.hpp"
5
6class CoinRotater : public NameObj {
7public:
8 CoinRotater(const char *);
9
10 virtual ~CoinRotater();
11 virtual void movement();
12
13 f32 _C;
14 f32 _10;
15 f32 _14;
16 TMtx34f mRotateYMtx; // _18
17 TMtx34f mHiSpeedRotateYMtx; // _48
18 TMtx34f mWaterRotateMtx; // _78
19};
20
21namespace MR {
22 void createCoinRotater();
23 TMtx34f& getCoinRotateYMatrix();
24 TMtx34f& getCoinHiSpeedRotateYMatrix();
25 TMtx34f& getCoinInWaterRotateYMatrix();
26
27};
The most basic form of an object.
Definition NameObj.hpp:11