3#include "JSystem/JGeometry.hpp"
4#include "Game/NameObj/NameObj.hpp"
11 virtual void movement();
17 TMtx34f mHiSpeedRotateYMtx;
18 TMtx34f mWaterRotateMtx;
22 void createCoinRotater();
23 TMtx34f& getCoinRotateYMatrix();
24 TMtx34f& getCoinHiSpeedRotateYMatrix();
25 TMtx34f& getCoinInWaterRotateYMatrix();
The most basic form of an object.