SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
CollectCounter.hpp
1
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/LiveActor/Nerve.hpp"
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#include "JSystem/JGeometry.hpp"
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class
CollectCounter
:
public
LayoutActor
{
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public
:
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CollectCounter
(
const
char
*);
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virtual
~CollectCounter
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
control();
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void
setCount(s32);
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bool
tryEndShow();
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void
setPosition();
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TVec2f mFollowPosition;
// _20
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};
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namespace
NrvCollectCounter {
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NERVE(CollectCounterNrvHide);
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NERVE(CollectCounterNrvShow);
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};
CollectCounter
Definition
CollectCounter.hpp:7
CollectCounter::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
CollectCounter.cpp:9
JMapInfoIter
Definition
JMapInfo.hpp:16
LayoutActor
Definition
LayoutActor.hpp:13
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