SMG-Decomp
A decompilation of Super Mario Galaxy 1
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CollectCounter.hpp
1#pragma once
2
3#include "Game/Screen/LayoutActor.hpp"
4#include "Game/LiveActor/Nerve.hpp"
5#include "JSystem/JGeometry.hpp"
6
7class CollectCounter : public LayoutActor {
8public:
9 CollectCounter(const char *);
10
11 virtual ~CollectCounter();
12 virtual void init(const JMapInfoIter &);
13 virtual void control();
14
15 void setCount(s32);
16 bool tryEndShow();
17 void setPosition();
18
19 TVec2f mFollowPosition; // _20
20};
21
22namespace NrvCollectCounter {
23 NERVE(CollectCounterNrvHide);
24 NERVE(CollectCounterNrvShow);
25};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.