SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Map
CollisionCategorizedKeeper.hpp
1
#pragma once
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#include <revolution.h>
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#include "Game/Map/CollisionParts.hpp"
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#include "Game/Map/HitInfo.hpp"
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#include "Game/NameObj/NameObj.hpp"
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class
CollisionZone
;
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class
CollisionCategorizedKeeper
:
public
NameObj
{
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public
:
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CollisionCategorizedKeeper
(s32);
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virtual
~CollisionCategorizedKeeper
();
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virtual
void
movement();
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void
addToZone(
CollisionParts
*, s32);
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void
removeFromZone(
CollisionParts
*, s32);
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void
addToGlobal(
CollisionParts
*);
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void
removeFromGlobal(
CollisionParts
*);
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void
checkStrikePoint(
const
TVec3f &,
HitInfo
*);
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void
checkStrikeBall(
const
TVec3f &,
float
,
bool
,
const
CollisionPartsFilterBase
*,
const
TriangleFilterBase
*);
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void
checkStrikeBallWithThickness(
const
TVec3f &,
float
,
float
,
const
CollisionPartsFilterBase
*,
const
TriangleFilterBase
*);
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void
checkStrikeLine(
const
TVec3f &,
const
TVec3f &,
long
,
const
CollisionPartsFilterBase
*,
const
TriangleFilterBase
*);
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void
createAreaPolygonList(
Triangle
*,
unsigned
long
,
const
TVec3f &,
const
TVec3f &);
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void
createAreaPolygonListArray(
Triangle
*,
unsigned
long
, TVec3f *,
unsigned
long
);
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void
isSphereOverlappingWithBox(
const
TVec3f &,
const
TVec3f &,
const
TVec3f &,
float
);
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void
searchSameHostParts(
CollisionParts
**,
CollisionParts
*)
const
;
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void
getStrikeInfo(
unsigned
long
);
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CollisionZone
*getZone(
int
);
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HitInfo
* mHitInfoArray;
// _C
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s32 _10;
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s32 mZoneCount;
// _14
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CollisionZone
* mZones[0x20];
// _18
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s32 mZoneNum;
// _98
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u32 _9C;
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u8 _A0;
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u8 _A1;
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u8 _A2;
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u8 _A3;
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};
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class
CollisionZone
{
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public
:
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CollisionZone
(s32);
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void
addParts(
CollisionParts
*);
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void
calcMinMaxAndRadius();
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void
calcMinMaxAndRadiusIfMoveOuter(
CollisionParts
*);
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void
addAndUpdateMinMax(TVec3f, TVec3f);
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void
eraseParts(
CollisionParts
*);
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s32 mZoneID;
// _0
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CollisionParts
* mPartsArray[0x200];
// _4
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s32 mNumParts;
// _804
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TVec3f _808;
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f32 mRadius;
// _814
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TVec3f _818;
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TVec3f _824;
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};
CollisionCategorizedKeeper
Definition
CollisionCategorizedKeeper.hpp:10
CollisionPartsFilterBase
Definition
CollisionParts.hpp:71
CollisionParts
Definition
CollisionParts.hpp:14
CollisionZone
Definition
CollisionCategorizedKeeper.hpp:45
HitInfo
Definition
HitInfo.hpp:41
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
TriangleFilterBase
Definition
TriangleFilter.hpp:7
Triangle
Definition
HitInfo.hpp:10
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